It is our intent to work within this license in good faith. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. ![]() This is part of the (3.5e) Revised System Reference Document. Multiply magic cost by 10.īack to Main Page → 3.5e Open Game Content → System Reference Document→ Weapons Open Game Content ( place problems on the discussion page). This crossbow can be loaded with up to 4 crossbolts. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Heavy, Two-Handed, Range (30/120), Reloading (up to 4 bolts), special.Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.Masterwork weapons have a +1 enhancement bonus on attack rolls.You can only attack with your bonus action if you are wielding two weapons, or if you have some special feature that allows you to attack with your bonus action such as the Monk’s Martial Arts ability. However, you must fire the weapon with two hands in order to use the reloading lever, and you must use two hands to load a new case of bolts.Įnhancements Repeating Heavy Crossbow Material Enhancements The Bonus Action has nothing to do with it. You can fire a repeating crossbow with one hand or fire a repeating crossbow in each hand in the same manner as you would a normal heavy crossbow. Loading a new case of 5 bolts is a full-round action that provokes attacks of opportunity. As long as it holds bolts, you can reload it by pulling the reloading lever (a free action). ![]() The repeating heavy crossbow holds 5 crossbow bolts.
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